

Unfortunately, Nostramagus is nowhere to be found, and you quickly discover that he left behind his wand with a note asking his bumbling assistant to come save him.

The villagers speak of a Calamity coming, and it can seemingly only be averted by a powerful wizard in the village named Nostramagus. Nobody Saves the World sees you playing the role of a pale, fleshy, zombie creature who wakes up in a small hut with no memory of its past. It’s gaming ‘comfort food’, plain and simple. This is a remarkably open-ended and thrilling action-RPG that constantly throws surprises and choices your way, enabling you to overcome its challenges on your own terms. For those that feel like you would be more in line with the latter group, Nobody Saves the World is absolutely designed with you in mind. Some enjoyed having that more ‘intended’ and consistent experience, while others didn’t like feeling boxed in to pre-made cutouts. For those of you who didn’t pick it up, progression there is almost entirely linear, with each character having a predefined class that remains rather rigid throughout the whole experience. The recent release of Triangle Strategy raised an interesting conversation about the role of customization in RPGs. Captured on Nintendo Switch (Handheld/Undocked)
